Day 15: I stopped fighting with the MO5

If you’ve followed my previous adventures, you know that coding on MO5 is… intense ;) Between tools from another era, hardware constraints that are not always well documented, and different behaviors between emulator and real hardware, I spent quite some time fighting my environment. At some point, I realized something simple: I was spending more time fixing my tools than coding my game, and that is frustrating. The real problem At first, I thought the problem came from the MO5: old machine, strong constraints, makes sense. ...

March 22, 2026